From: Maíra Canal <mcanal@igalia.com>
To: Melissa Wen <mwen@igalia.com>,
Tvrtko Ursulin <tvrtko.ursulin@igalia.com>,
Maxime Ripard <mripard@kernel.org>
Cc: kernel-dev@igalia.com, dri-devel@lists.freedesktop.org,
Maíra Canal <mcanal@igalia.com>,
Iago Toral Quiroga <itoral@igalia.com>
Subject: [PATCH v2 5/6] drm/v3d: Attach per-fd reset counters to v3d_stats
Date: Thu, 05 Mar 2026 20:25:54 -0300 [thread overview]
Message-ID: <20260305-v3d-reset-locking-improv-v2-5-fd53c91f7726@igalia.com> (raw)
In-Reply-To: <20260305-v3d-reset-locking-improv-v2-0-fd53c91f7726@igalia.com>
From: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
To remove the file_priv NULL-ing dance needed to check if the file
descriptor is open, move the per-fd reset counter into v3d_stats, which
is heap-allocated and refcounted, outliving the fd as long as jobs
reference it.
This change allows the removal of the last `queue_lock` usage to protect
`job->file_priv` and avoids possible NULL ptr dereference issues due to
lifetime mismatches.
Also, to simplify locking, replace both the global and per-fd locked
reset counters with atomics.
Signed-off-by: Tvrtko Ursulin <tvrtko.ursulin@igalia.com>
Co-developed-by: Maíra Canal <mcanal@igalia.com>
Signed-off-by: Maíra Canal <mcanal@igalia.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
---
drivers/gpu/drm/v3d/v3d_drv.c | 24 ++++++++----------------
drivers/gpu/drm/v3d/v3d_drv.h | 14 ++++----------
drivers/gpu/drm/v3d/v3d_sched.c | 9 ++-------
3 files changed, 14 insertions(+), 33 deletions(-)
diff --git a/drivers/gpu/drm/v3d/v3d_drv.c b/drivers/gpu/drm/v3d/v3d_drv.c
index 0f5e29f57fa59bfa2890de51b9ca78cda33d1edc..e5708b71738debaf3dd16010d50fb9e910a3918d 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.c
+++ b/drivers/gpu/drm/v3d/v3d_drv.c
@@ -110,13 +110,17 @@ static int v3d_get_param_ioctl(struct drm_device *dev, void *data,
args->value = !!drm_gem_get_huge_mnt(dev);
return 0;
case DRM_V3D_PARAM_GLOBAL_RESET_COUNTER:
- mutex_lock(&v3d->reset_lock);
- args->value = v3d->reset_counter;
- mutex_unlock(&v3d->reset_lock);
+ args->value = atomic_read(&v3d->reset_counter);
return 0;
case DRM_V3D_PARAM_CONTEXT_RESET_COUNTER:
+ args->value = 0;
+ /* The mutex ensures the user gets a reliable snapshot from all
+ * queues. Without it, a queue could trigger a reset while the
+ * loop is iterating.
+ */
mutex_lock(&v3d->reset_lock);
- args->value = v3d_priv->reset_counter;
+ for (enum v3d_queue q = 0; q < V3D_MAX_QUEUES; q++)
+ args->value += atomic_read(&v3d_priv->stats[q]->reset_counter);
mutex_unlock(&v3d->reset_lock);
return 0;
default:
@@ -173,23 +177,11 @@ v3d_open(struct drm_device *dev, struct drm_file *file)
static void
v3d_postclose(struct drm_device *dev, struct drm_file *file)
{
- struct v3d_dev *v3d = to_v3d_dev(dev);
struct v3d_file_priv *v3d_priv = file->driver_priv;
- unsigned long irqflags;
enum v3d_queue q;
for (q = 0; q < V3D_MAX_QUEUES; q++) {
- struct v3d_queue_state *queue = &v3d->queue[q];
- struct v3d_job *job = queue->active_job;
-
drm_sched_entity_destroy(&v3d_priv->sched_entity[q]);
-
- if (job && job->base.entity == &v3d_priv->sched_entity[q]) {
- spin_lock_irqsave(&queue->queue_lock, irqflags);
- job->file_priv = NULL;
- spin_unlock_irqrestore(&queue->queue_lock, irqflags);
- }
-
v3d_stats_put(v3d_priv->stats[q]);
}
diff --git a/drivers/gpu/drm/v3d/v3d_drv.h b/drivers/gpu/drm/v3d/v3d_drv.h
index 72c3f40715dae6e86e0c8356cb997cdf1cf03fae..3de485abd8fc274b361cd17a00cab189d8e69643 100644
--- a/drivers/gpu/drm/v3d/v3d_drv.h
+++ b/drivers/gpu/drm/v3d/v3d_drv.h
@@ -55,6 +55,8 @@ struct v3d_stats {
* job queues, even the write side never is.
*/
seqcount_t lock;
+
+ atomic_t reset_counter;
};
struct v3d_queue_state {
@@ -203,10 +205,8 @@ struct v3d_dev {
*/
struct v3d_perfmon *global_perfmon;
- /* Global reset counter. The counter must be incremented when
- * a GPU reset happens. It must be protected by @reset_lock.
- */
- unsigned int reset_counter;
+ /* Global reset counter incremented on each GPU reset. */
+ atomic_t reset_counter;
};
static inline struct v3d_dev *
@@ -233,12 +233,6 @@ struct v3d_file_priv {
/* Stores the GPU stats for a specific queue for this fd. */
struct v3d_stats *stats[V3D_MAX_QUEUES];
-
- /* Per-fd reset counter, must be incremented when a job submitted
- * by this fd causes a GPU reset. It must be protected by
- * &struct v3d_dev->reset_lock.
- */
- unsigned int reset_counter;
};
struct v3d_bo {
diff --git a/drivers/gpu/drm/v3d/v3d_sched.c b/drivers/gpu/drm/v3d/v3d_sched.c
index 5c387a152e33f5ccbca6a9af97675f050a2a701f..1855ef5b3b5fe4e2de1cf0b77bced3735c23ab15 100644
--- a/drivers/gpu/drm/v3d/v3d_sched.c
+++ b/drivers/gpu/drm/v3d/v3d_sched.c
@@ -701,8 +701,6 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
enum v3d_queue q)
{
struct v3d_job *job = to_v3d_job(sched_job);
- struct v3d_file_priv *v3d_priv = job->file_priv;
- unsigned long irqflags;
enum v3d_queue i;
mutex_lock(&v3d->reset_lock);
@@ -717,11 +715,8 @@ v3d_gpu_reset_for_timeout(struct v3d_dev *v3d, struct drm_sched_job *sched_job,
/* get the GPU back into the init state */
v3d_reset(v3d);
- v3d->reset_counter++;
- spin_lock_irqsave(&v3d->queue[q].queue_lock, irqflags);
- if (v3d_priv)
- v3d_priv->reset_counter++;
- spin_unlock_irqrestore(&v3d->queue[q].queue_lock, irqflags);
+ atomic_inc(&v3d->reset_counter);
+ atomic_inc(&job->client_stats->reset_counter);
for (i = 0; i < V3D_MAX_QUEUES; i++)
drm_sched_resubmit_jobs(&v3d->queue[i].sched);
--
2.53.0
next prev parent reply other threads:[~2026-03-05 23:26 UTC|newest]
Thread overview: 14+ messages / expand[flat|nested] mbox.gz Atom feed top
2026-03-05 23:25 [PATCH v2 0/6] drm/v3d: Improve v3d_stats lifetime and locking Maíra Canal
2026-03-05 23:25 ` [PATCH v2 1/6] drm/v3d: Handle error from drm_sched_entity_init() Maíra Canal
2026-03-08 23:20 ` Claude review: " Claude Code Review Bot
2026-03-05 23:25 ` [PATCH v2 2/6] drm/v3d: Use raw seqcount helpers instead of fighting with lockdep Maíra Canal
2026-03-08 23:20 ` Claude review: " Claude Code Review Bot
2026-03-05 23:25 ` [PATCH v2 3/6] drm/v3d: Refcount v3d_stats Maíra Canal
2026-03-08 23:20 ` Claude review: " Claude Code Review Bot
2026-03-05 23:25 ` [PATCH v2 4/6] drm/v3d: Hold v3d_stats references in each job Maíra Canal
2026-03-08 23:20 ` Claude review: " Claude Code Review Bot
2026-03-05 23:25 ` Maíra Canal [this message]
2026-03-08 23:20 ` Claude review: drm/v3d: Attach per-fd reset counters to v3d_stats Claude Code Review Bot
2026-03-05 23:25 ` [PATCH v2 6/6] drm/v3d: Remove dedicated fence_lock Maíra Canal
2026-03-08 23:20 ` Claude review: " Claude Code Review Bot
2026-03-08 23:20 ` Claude review: drm/v3d: Improve v3d_stats lifetime and locking Claude Code Review Bot
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