From: "Alexander A. Klimov" <grandmaster@al2klimov.de>
To: Maxime Ripard <mripard@kernel.org>,
Dave Stevenson <dave.stevenson@raspberrypi.com>,
Maíra Canal <mcanal@igalia.com>,
Raspberry Pi Kernel Maintenance <kernel-list@raspberrypi.com>,
Maarten Lankhorst <maarten.lankhorst@linux.intel.com>,
Thomas Zimmermann <tzimmermann@suse.de>,
David Airlie <airlied@gmail.com>, Simona Vetter <simona@ffwll.ch>,
Eric Anholt <eric@anholt.net>,
dri-devel@lists.freedesktop.org (open list:DRM DRIVERS),
linux-kernel@vger.kernel.org (open list)
Cc: "Alexander A. Klimov" <grandmaster@al2klimov.de>
Subject: [PATCH] drm/vc4: fix krealloc() memory leak
Date: Tue, 26 May 2026 20:41:00 +0200 [thread overview]
Message-ID: <20260526184105.18962-5-grandmaster@al2klimov.de> (raw)
In-Reply-To: <20260526184105.18962-1-grandmaster@al2klimov.de>
Don't just overwrite the original pointer passed to krealloc()
with its return value without checking latter:
MEM = krealloc(MEM, SZ, GFP);
If krealloc() returns NULL, that erases the pointer
to the still allocated memory, hence leaks this memory.
Instead, use a temporary variable, check it's not NULL
and only then assign it to the original pointer:
TMP = krealloc(MEM, SZ, GFP);
if (!TMP) return;
MEM = TMP;
Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
Signed-off-by: Alexander A. Klimov <grandmaster@al2klimov.de>
---
drivers/gpu/drm/vc4/vc4_validate_shaders.c | 12 ++++++------
1 file changed, 6 insertions(+), 6 deletions(-)
diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
index d48cf76983c0..af48758592f9 100644
--- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
+++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
@@ -291,14 +291,14 @@ static bool require_uniform_address_uniform(struct vc4_validated_shader_info *va
uint32_t o = validated_shader->num_uniform_addr_offsets;
uint32_t num_uniforms = validated_shader->uniforms_size / 4;
- validated_shader->uniform_addr_offsets =
- krealloc(validated_shader->uniform_addr_offsets,
- (o + 1) *
- sizeof(*validated_shader->uniform_addr_offsets),
- GFP_KERNEL);
- if (!validated_shader->uniform_addr_offsets)
+ void *mem = krealloc(validated_shader->uniform_addr_offsets,
+ (o + 1) *
+ sizeof(*validated_shader->uniform_addr_offsets),
+ GFP_KERNEL);
+ if (!mem)
return false;
+ validated_shader->uniform_addr_offsets = mem;
validated_shader->uniform_addr_offsets[o] = num_uniforms;
validated_shader->num_uniform_addr_offsets++;
--
2.54.0
next parent reply other threads:[~2026-05-26 20:30 UTC|newest]
Thread overview: 3+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20260526184105.18962-1-grandmaster@al2klimov.de>
2026-05-26 18:41 ` Alexander A. Klimov [this message]
2026-05-27 4:21 ` Claude review: drm/vc4: fix krealloc() memory leak Claude Code Review Bot
2026-05-27 4:21 ` Claude Code Review Bot
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