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From: Arunpravin Paneer Selvam <arunpravin.paneerselvam@amd.com>
To: Sanjay Yadav <sanjay.kumar.yadav@intel.com>,
	dri-devel@lists.freedesktop.org
Cc: intel-xe@lists.freedesktop.org,
	Christian König <christian.koenig@amd.com>,
	Matthew Auld <matthew.auld@intel.com>
Subject: Re: [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags
Date: Thu, 12 Feb 2026 13:08:10 +0530	[thread overview]
Message-ID: <f1660888-9682-4c74-9241-063750bd63ef@amd.com> (raw)
In-Reply-To: <20260211053123.260037-5-sanjay.kumar.yadav@intel.com>

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On 2/11/2026 11:01 AM, Sanjay Yadav wrote:
> Add missing kernel-doc for GPU buddy allocator flags,
> gpu_buddy_block, and gpu_buddy. The documentation covers block
> header fields, allocator roots, free trees, and allocation flags
> such as RANGE, TOPDOWN, CONTIGUOUS, CLEAR, and TRIM_DISABLE.
> Private members are marked with kernel-doc private markers
> and documented with regular comments.
>
> No functional changes.
>
> v2:
> - Corrected GPU_BUDDY_CLEAR_TREE and GPU_BUDDY_DIRTY_TREE index values (Arun)
> - Rebased after DRM buddy allocator moved to drivers/gpu/
> - Updated commit message
>
> Cc: Christian König<christian.koenig@amd.com>
> Cc: Arunpravin Paneer Selvam<Arunpravin.PaneerSelvam@amd.com>
> Suggested-by: Matthew Auld<matthew.auld@intel.com>
> Signed-off-by: Sanjay Yadav<sanjay.kumar.yadav@intel.com>
> ---
>   include/linux/gpu_buddy.h | 122 +++++++++++++++++++++++++++++++-------
>   1 file changed, 102 insertions(+), 20 deletions(-)
>
> diff --git a/include/linux/gpu_buddy.h b/include/linux/gpu_buddy.h
> index 07ac65db6d2e..b06241c78437 100644
> --- a/include/linux/gpu_buddy.h
> +++ b/include/linux/gpu_buddy.h
> @@ -12,11 +12,58 @@
>   #include <linux/sched.h>
>   #include <linux/rbtree.h>
>   
> +/**
> + * GPU_BUDDY_RANGE_ALLOCATION - Allocate within a specific address range
> + *
> + * When set, allocation is restricted to the range [start, end) specified
> + * in gpu_buddy_alloc_blocks(). Without this flag, start/end are ignored
> + * and allocation can use any free space.
> + */
>   #define GPU_BUDDY_RANGE_ALLOCATION		BIT(0)
> +
> +/**
> + * GPU_BUDDY_TOPDOWN_ALLOCATION - Allocate from top of address space
> + *
> + * Allocate starting from high addresses and working down. Useful for
> + * separating different allocation types (e.g., kernel vs userspace)
> + * to reduce fragmentation.
> + */
>   #define GPU_BUDDY_TOPDOWN_ALLOCATION		BIT(1)
> +
> +/**
> + * GPU_BUDDY_CONTIGUOUS_ALLOCATION - Require physically contiguous blocks
> + *
> + * The allocation must be satisfied with a single contiguous block.
> + * If the requested size cannot be allocated contiguously, the
> + * allocation fails with -ENOSPC.
> + */
>   #define GPU_BUDDY_CONTIGUOUS_ALLOCATION		BIT(2)
> +
> +/**
> + * GPU_BUDDY_CLEAR_ALLOCATION - Prefer pre-cleared (zeroed) memory
> + *
> + * Attempt to allocate from the clear tree first. If insufficient clear
> + * memory is available, falls back to dirty memory. Useful when the
> + * caller needs zeroed memory and wants to avoid GPU clear operations.
> + */
>   #define GPU_BUDDY_CLEAR_ALLOCATION		BIT(3)
> +
> +/**
> + * GPU_BUDDY_CLEARED - Mark returned blocks as cleared
> + *
> + * Used with gpu_buddy_free_list() to indicate that the memory being
> + * freed has been cleared (zeroed). The blocks will be placed in the
> + * clear tree for future GPU_BUDDY_CLEAR_ALLOCATION requests.
> + */
>   #define GPU_BUDDY_CLEARED			BIT(4)
> +
> +/**
> + * GPU_BUDDY_TRIM_DISABLE - Disable automatic block trimming
> + *
> + * By default, if an allocation is smaller than the allocated block,
> + * excess memory is trimmed and returned to the free pool. This flag
> + * disables trimming, keeping the full power-of-two block size.
> + */
>   #define GPU_BUDDY_TRIM_DISABLE			BIT(5)
>   
>   enum gpu_buddy_free_tree {
> @@ -28,7 +75,27 @@ enum gpu_buddy_free_tree {
>   #define for_each_free_tree(tree) \
>   	for ((tree) = 0; (tree) < GPU_BUDDY_MAX_FREE_TREES; (tree)++)
>   
> +/**
> + * struct gpu_buddy_block - Block within a buddy allocator
> + *
> + * Each block in the buddy allocator is represented by this structure.
> + * Blocks are organized in a binary tree where each parent block can be
> + * split into two children (left and right buddies). The allocator manages
> + * blocks at various orders (power-of-2 sizes) from chunk_size up to the
> + * largest contiguous region.
> + *
> + * @private: Private data owned by the allocator user (e.g., driver-specific data)
> + * @link: List node for user ownership while block is allocated
> + */
>   struct gpu_buddy_block {
> +/* private: */
> +	/*
> +	 * Header bit layout:
> +	 * - Bits 63:12: block offset within the address space
> +	 * - Bits 11:10: state (ALLOCATED, FREE, or SPLIT)
> +	 * - Bit 9: clear bit (1 if memory is zeroed)
I think we should add
- Bits 8:9: reserved

Apart from that, looks good to me.
Reviewed-by: Arunpravin Paneer Selvam <Arunpravin.PaneerSelvam@amd.com>
> +	 * - Bits 5:0: order (log2 of size relative to chunk_size)
> +	 */
>   #define GPU_BUDDY_HEADER_OFFSET GENMASK_ULL(63, 12)
>   #define GPU_BUDDY_HEADER_STATE  GENMASK_ULL(11, 10)
>   #define   GPU_BUDDY_ALLOCATED	   (1 << 10)
> @@ -43,7 +110,7 @@ struct gpu_buddy_block {
>   	struct gpu_buddy_block *left;
>   	struct gpu_buddy_block *right;
>   	struct gpu_buddy_block *parent;
> -
> +/* public: */
>   	void *private; /* owned by creator */
>   
>   	/*
> @@ -53,43 +120,58 @@ struct gpu_buddy_block {
>   	 * gpu_buddy_free* ownership is given back to the mm.
>   	 */
>   	union {
> +/* private: */
>   		struct rb_node rb;
> +/* public: */
>   		struct list_head link;
>   	};
> -
> +/* private: */
>   	struct list_head tmp_link;
>   };
>   
>   /* Order-zero must be at least SZ_4K */
>   #define GPU_BUDDY_MAX_ORDER (63 - 12)
>   
> -/*
> - * Binary Buddy System.
> +/**
> + * struct gpu_buddy - GPU binary buddy allocator
> + *
> + * The buddy allocator provides efficient power-of-two memory allocation
> + * with fast allocation and free operations. It is commonly used for GPU
> + * memory management where allocations can be split into power-of-two
> + * block sizes.
>    *
> - * Locking should be handled by the user, a simple mutex around
> - * gpu_buddy_alloc* and gpu_buddy_free* should suffice.
> + * Locking should be handled by the user; a simple mutex around
> + * gpu_buddy_alloc_blocks() and gpu_buddy_free_block()/gpu_buddy_free_list()
> + * should suffice.
> + *
> + * @n_roots: Number of root blocks in the roots array.
> + * @max_order: Maximum block order (log2 of largest block size / chunk_size).
> + * @chunk_size: Minimum allocation granularity in bytes. Must be at least SZ_4K.
> + * @size: Total size of the address space managed by this allocator in bytes.
> + * @avail: Total free space currently available for allocation in bytes.
> + * @clear_avail: Free space available in the clear tree (zeroed memory) in bytes.
> + *               This is a subset of @avail.
>    */
>   struct gpu_buddy {
> -	/* Maintain a free list for each order. */
> -	struct rb_root **free_trees;
> -
> +/* private: */
>   	/*
> -	 * Maintain explicit binary tree(s) to track the allocation of the
> -	 * address space. This gives us a simple way of finding a buddy block
> -	 * and performing the potentially recursive merge step when freeing a
> -	 * block.  Nodes are either allocated or free, in which case they will
> -	 * also exist on the respective free list.
> +	 * Array of red-black trees for free block management.
> +	 * Indexed as free_trees[clear/dirty][order] where:
> +	 * - Index 0 (GPU_BUDDY_CLEAR_TREE): blocks with zeroed content
> +	 * - Index 1 (GPU_BUDDY_DIRTY_TREE): blocks with unknown content
> +	 * Each tree holds free blocks of the corresponding order.
>   	 */
> -	struct gpu_buddy_block **roots;
> -
> +	struct rb_root **free_trees;
>   	/*
> -	 * Anything from here is public, and remains static for the lifetime of
> -	 * the mm. Everything above is considered do-not-touch.
> +	 * Array of root blocks representing the top-level blocks of the
> +	 * binary tree(s). Multiple roots exist when the total size is not
> +	 * a power of two, with each root being the largest power-of-two
> +	 * that fits in the remaining space.
>   	 */
> +	struct gpu_buddy_block **roots;
> +/* public: */
>   	unsigned int n_roots;
>   	unsigned int max_order;
> -
> -	/* Must be at least SZ_4K */
>   	u64 chunk_size;
>   	u64 size;
>   	u64 avail;

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  parent reply	other threads:[~2026-02-12  7:38 UTC|newest]

Thread overview: 9+ messages / expand[flat|nested]  mbox.gz  Atom feed  top
2026-02-11  5:31 [PATCH v2 0/2] drm/buddy: Documentation and internal helper cleanup Sanjay Yadav
2026-02-11  5:31 ` [PATCH v2 1/2] drm/buddy: Add kernel-doc for allocator structures and flags Sanjay Yadav
2026-02-11  6:07   ` Claude review: " Claude Code Review Bot
2026-02-12  7:38   ` Arunpravin Paneer Selvam [this message]
2026-02-12  7:40     ` [PATCH v2 1/2] " Arunpravin Paneer Selvam
2026-02-12  9:23       ` Yadav, Sanjay Kumar
2026-02-11  5:31 ` [PATCH v2 2/2] drm/buddy: Move internal helpers to buddy.c Sanjay Yadav
2026-02-11  6:07   ` Claude review: " Claude Code Review Bot
2026-02-11  6:07 ` Claude review: drm/buddy: Documentation and internal helper cleanup Claude Code Review Bot

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