From: Maíra Canal <mcanal@igalia.com>
To: "Alexander A. Klimov" <grandmaster@al2klimov.de>,
Maxime Ripard <mripard@kernel.org>,
Dave Stevenson <dave.stevenson@raspberrypi.com>,
Raspberry Pi Kernel Maintenance <kernel-list@raspberrypi.com>,
Maarten Lankhorst <maarten.lankhorst@linux.intel.com>,
Thomas Zimmermann <tzimmermann@suse.de>,
David Airlie <airlied@gmail.com>, Simona Vetter <simona@ffwll.ch>,
Eric Anholt <eric@anholt.net>,
"open list:DRM DRIVERS" <dri-devel@lists.freedesktop.org>,
open list <linux-kernel@vger.kernel.org>
Subject: Re: [PATCH] drm/vc4: fix krealloc() memory leak
Date: Thu, 28 May 2026 15:17:03 -0300 [thread overview]
Message-ID: <2b602ec6-d563-4fa0-a0c5-89b97a46abf9@igalia.com> (raw)
In-Reply-To: <20260526184105.18962-5-grandmaster@al2klimov.de>
Hi Alexander,
LGTM, but a small styling nit:
On 26/05/26 15:41, Alexander A. Klimov wrote:
> Don't just overwrite the original pointer passed to krealloc()
> with its return value without checking latter:
>
> MEM = krealloc(MEM, SZ, GFP);
>
> If krealloc() returns NULL, that erases the pointer
> to the still allocated memory, hence leaks this memory.
> Instead, use a temporary variable, check it's not NULL
> and only then assign it to the original pointer:
>
> TMP = krealloc(MEM, SZ, GFP);
> if (!TMP) return;
> MEM = TMP;
>
> Fixes: 6d45c81d229d ("drm/vc4: Add support for branching in shader validation.")
> Signed-off-by: Alexander A. Klimov <grandmaster@al2klimov.de>
> ---
> drivers/gpu/drm/vc4/vc4_validate_shaders.c | 12 ++++++------
> 1 file changed, 6 insertions(+), 6 deletions(-)
>
> diff --git a/drivers/gpu/drm/vc4/vc4_validate_shaders.c b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> index d48cf76983c0..af48758592f9 100644
> --- a/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> +++ b/drivers/gpu/drm/vc4/vc4_validate_shaders.c
> @@ -291,14 +291,14 @@ static bool require_uniform_address_uniform(struct vc4_validated_shader_info *va
> uint32_t o = validated_shader->num_uniform_addr_offsets;
> uint32_t num_uniforms = validated_shader->uniforms_size / 4;
Declare the variable here.
>
> - validated_shader->uniform_addr_offsets =
> - krealloc(validated_shader->uniform_addr_offsets,
> - (o + 1) *
> - sizeof(*validated_shader->uniform_addr_offsets),
> - GFP_KERNEL);
> - if (!validated_shader->uniform_addr_offsets)
> + void *mem = krealloc(validated_shader->uniform_addr_offsets,
Instead of void *, you should probably use uint32_t *.
Best regards,
- Maíra
> + (o + 1) *
> + sizeof(*validated_shader->uniform_addr_offsets),
> + GFP_KERNEL);
> + if (!mem)
> return false;
>
> + validated_shader->uniform_addr_offsets = mem;
> validated_shader->uniform_addr_offsets[o] = num_uniforms;
> validated_shader->num_uniform_addr_offsets++;
>
next prev parent reply other threads:[~2026-05-28 18:17 UTC|newest]
Thread overview: 8+ messages / expand[flat|nested] mbox.gz Atom feed top
[not found] <20260526184105.18962-1-grandmaster@al2klimov.de>
2026-05-26 18:41 ` [PATCH] drm/vc4: fix krealloc() memory leak Alexander A. Klimov
2026-05-27 4:21 ` Claude review: " Claude Code Review Bot
2026-05-27 4:21 ` Claude Code Review Bot
2026-05-28 18:17 ` Maíra Canal [this message]
2026-05-28 18:54 ` [PATCH] " Alexander A. Klimov
2026-05-28 19:01 ` Maíra Canal
2026-05-31 19:55 ` [PATCH v2] " Alexander A. Klimov
2026-06-01 3:34 ` Joe Perches
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